Wasteland Punk is turn-based mobile party RPG. The action takes place in a post-apocalyptic future. In year 22** Civilization was destroyed by a devastating solar flare which burns most of electrical devices and means to produce electricity. Army AI system which controlled Nuclear weapon went mad and launched hundreds of nuclear missiles all around the world. The world became a dangerous place full of mutated animals, environmental hazards, and madmеn.

The player is taking on the role of mercenary squad leader, who took an offer from the almost legendary organization called “Foundation”. He has to take control of their old outpost and bring data lost there. This, simple at first task, quickly become battle for survival with other factions populating old USA central states. The player will have to find new allies and resources to survive and grow new power in the region.

Gameplay builds around an exploration of big tile-based maps full of procedurally generated encounters, which vary from simple combat to long story based quests inspired by games like Space Rangers and Pathfinder. Since exploration is the core pillar of Wasteland Punk, we implemented a deep RPG system with 6 primary and 12 advanced classes. With 4-man squad, it allows hundreds of possible setups each with its ups and downs. To further inspire creativity in our players we implement Q system that will enable them to create items with almost any stats. So with enough resources and time, they can get that exact item to make their build going.

If the player tired of exploring wasteland, he can come back to his base. Here he can manage workers occupied on various resource stations. Visit bar to find recruits, or level up his current crew. Craft new equipment in the workshop, or try to reforge existing one, hoping for better stat rolls. Faction missions await him in the outpost.

The player can send his men on these missions, and in several hours they will come back with reward based on mission difficulty, faction relationship and how much his squad fit the requirements. For players who want some more lore information several NPCs sit in town, ready to tell him more about the world around, and their personal stories. For social interactions, we implement a guild system as well as PvP ladder. Both in one click from the outpost view.

Dev diary

Development diary #6 Past and future

In2 light of reaching 1000 daily active players, as well as to shake the dust off  from our site we prepared a new issue of the development diary. We'll tell you how the open testing is going and also will share our future plans.
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Дневник разработки #6 История и планы на будущее

В связи с приближением к рубежу в 1000 ежедневных игроков, а так же, чтобы стряхнуть пыль с нашего сайта мы подготовили новый выпуск дневника разработки. В нём мы расскажем как проходит ОБТ, а так же о наших планах на будущее.
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Development diary #5 "Equipment"

Each character has 6 equipment slots. There goes: weapon. armour, 2 accessories. And depending on class up to 2 talismans. Each piece of equipment has its own list of attributes. When you equip an item on a character it will increase his attributes by the same amount. Pretty simple. Now, let's look at the weapon. Each base class have a weapon type connected to it. For medics, its a shotgun, warriors use big, heavy sticks and so on. You won't be able to equip the weapon of different class on a character. Warriors will never(hopefully) learn how to shoot a gun. Weapons also have unique parameter associated with them - "Firepower". It empowers skills same way attributes do.
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