In2 light of reaching 1000 daily active players, as well as to shake the dust off from our site we prepared a new issue of the development diary. We'll tell you how the open testing is going and also will share our future plans.
Development diary #6 Past and future
Дневник разработки #6 История и планы на будущее
В связи с приближением к рубежу в 1000 ежедневных игроков, а так же, чтобы стряхнуть пыль с нашего сайта мы подготовили новый выпуск дневника разработки. В нём мы расскажем как проходит ОБТ, а так же о наших планах на будущее.
Development diary #5 "Equipment"
Each character has 6 equipment slots. There goes: weapon. armour, 2 accessories. And depending on class up to 2 talismans. Each piece of equipment has its own list of attributes. When you equip an item on a character it will increase his attributes by the same amount. Pretty simple. Now, let's look at the weapon. Each base class have a weapon type connected to it. For medics, its a shotgun, warriors use big, heavy sticks and so on. You won't be able to equip the weapon of different class on a character. Warriors will never(hopefully) learn how to shoot a gun. Weapons also have unique parameter associated with them - "Firepower". It empowers skills same way attributes do.
Development diary #4 "Mercenaries"
Let's talk about mercenaries. They are your main instrument in achieving anything in Wasteland punk. You take them on expeditions into the wasteland. You send them to do dirty work for other faction. Their skills are essential in completing quests and so on. So, what are they?
Development diary #3 "Combat system"
It's hard to imagine life in a postapocalyptic world without conflict. And the way we humans like to solve it is straight violence. So let's see what our combat system looks like.